Version 3.2 contains an update to the internal llvm and a reworking of the strings functions to allow multiple strings at a time.
Version 3.0.1 is out
This is just a small bugfix patch version.
Version 3.0 is out!
The new version is a paradigm shift. The biggest change long time users will notice is the simulator. The Swift for Arduino IDE now supports running simulated code on a simulated board!!
The simulator runs as a helper service based on the widely used simavr project, you will be able to run programs and see UART output in the serial panel, just like a program running on a real physical board, you can even blink a virtual light attached to a virtual pin D13!
Next up is the API. The core S4A team have put our heads together to revamp many features of the core API, from simple examples, like there are now global constants representing the digital and analog pins (just look at snippets or example code to see what we mean).
Finally, best of all... we have totally revamped the example code!
It is hard to express how important this is and how excited we all are about this development. We have really simplified the whole way files are laid out on disk so you can easily find getting started examples and more. One of the things that has become obvious over the last 18 months we have been running S4A out in the world is that lots of people come to the platform really excited but then find it a bit confusing where to go next. This effort should really help. Even better Mark (our simplicity evangelist) has done painstaking work to make all the core starter examples really informative and inspiring and to clean up all the little details, plus add brilliant comments and documentation. This has to be seen to be believed. I recommend anyone who has seen the example code to look at the new versions in the .dmg disk image for S4A version 3.0 you will probably learn loads of new things and get lots of exciting ideas to get inspired for your next steps!
Version 2.9 is out. This has bugfixes, a longer scrollback on serial port output (for Axel) and automated documentation of library code.
Version 2.8 is out! This contains the new system to allow hybrid libraries containing Swift and C/C++/ASM code. See the community site for examples.
Version 2.7 is now available. It has sleep modes and new tutorials to help
getting started. Upgrade for free now!
Also work done in the news window to try to fix popups, prevent unwanted ads/etc. but to still allow people to follow us on Twitter or like/share our Facebook page if they want to.
Version 2.6 is out now and available for download. This contains bugfixes for macOS Catalina and a faster build, it doesn't reload the editor so often.
Version 2.5 is out now and available for download. This contains an XPC build engine for better security and privilege separation in the IDE.
Version 2.4 is out now and available for download.
This is the first version with support for macOS 10.15 Catalina.
(If you are running an older version of macOS and have issues, you can try reverting to an older build of S4A such as version 2.3.)
Another great way to keep up to date with up to the minute Swift for Arduino news and happenings is to follow us on Twitter...Follow @swiftforarduino
Don't be shy, reach out to us with comment, suggestions, share your projects and upcoming happenings in the community or just give us some praise! :)
Now is a great time to Like our Facebook page!
You'll get news such as when a new release is available, upcoming events and of course a chance
to participate, make your voice heard about what you need from the product and
show the world what amazing stuff you've been inspired to create!
If you haven't already visited, our Facebook page is : here, see some fun demos and get involved in the community!